
Video review here:
https://www.youtube.com/watch?v=nf192-eFEu0
Video and Written review by Kenzou (Gamers’ Generation).
Original Review date: July 1st, 2024 (Edited June 1st, 2025)
Table of Contents
- Introduction
- Build Quality & Design
- Features & Functionality
- Gaming & Emulation Capabilities
- Input & Interaction
- Display Modes & Pinning
- Battery Life
- SpaceWalker Mode & Immersive 3D
- Who Should Buy Which?
- Final Thoughts
1. Introduction
The Viture neckbands transform XR glasses into standalone media and gaming centers. This comparison between the original Viture Neckband and the newer Viture Pro Neckband dives into differences in build, features, gaming ability, and value for money—especially now that the original neckband is available at a steep discount.
2. Build Quality & Design

Both neckbands feature similar form factors and connectors. The Viture Pro is slightly lighter (by ~24g) and sports a sleeker reflective finish, whereas the original neckband has a matte look. Design preference is subjective, but both provide near-identical wearing comfort.

3. Features & Functionality

Both devices serve as portable Android TV boxes, allowing users to:
- Stream media (Netflix, Plex, Disney+, etc.)
- Connect via magnetic cable to XR glasses or a TV
- Support Bluetooth controllers for gaming
- Run cloud gaming (GeForce NOW, Xbox Cloud Gaming) or local game streaming (Steam Link, PSPlay)
However, the Pro Neckband comes with enhanced capabilities, including more processing power and a less locked-down Android OS.
4. Gaming & Emulation Capabilities

A key area of divergence is emulation:
- Viture Pro Neckband supports emulation (e.g., PSP, some GameCube/PS2 titles) and sideloaded apps due to its open Android platform.
- The Original Neckband is more restricted due to a locked-down OS, making sideloading difficult without rooting.

5. Input & Interaction

- Pro Neckband: Includes camera + infrared sensors for gesture control (beta). Works even in low-light settings.
- Original Neckband: Relies on physical buttons.
- Both can be controlled via smartphone/tablet and support AI assistant “Vizard”, which runs faster on the Pro model.


6. Display Modes & Pinning

Both support Ambient Mode, which minimizes the screen in your field of vision. However:
- Pro Neckband adds Spatial Pinning: The image remains fixed in space even as your head moves.
- Original Neckband supports limited pinning with occasional jitter.
7. Battery Life
- Pro Neckband lasts longer overall.
- SpaceWalker Mode: ~1–1.5 hours
- Android Mode: Up to 2x longer than original
- Original model performs adequately for media and standard streaming but lacks advanced mode support.
8. SpaceWalker Mode & Immersive 3D

Exclusive to the Pro Neckband, SpaceWalker Mode enables a more immersive experience and supports upcoming 3D video rendering—a potential game-changer if fully realized. This mode is demanding and currently not optimized for high-end emulation.

(June 02, 2025 UPDATE: Immersive3d Is now available on the Pro Neckband and Android)
9. Who Should Buy Which?
- Viture Pro Neckband
- For power users, emulation enthusiasts, or those interested in gesture control and future 3D features.
- Recommended base model: 128GB storage / 8GB RAM
- Viture Original Neckband
- Discontinued but available refurbished for $50–$100
- Ideal for casual users focused on streaming and cloud/local gaming.

10. Final Thoughts
While the Pro Neckband is a definitive upgrade, the original neckband still offers strong value for media and basic gaming. If you’re interested in deep Android customization, sideloading, or future-forward features like immersive 3D, the Pro is your best bet.
Use promo code GAMERSGEN for 10% off at Viture’s store.
Comparison Table: Viture Pro Neckband vs Original Neckband
| Feature | Viture Pro Neckband | Viture Original Neckband |
|---|---|---|
| Design Finish | Sleek & reflective | Matte |
| Weight | Slightly lighter (~24g less) | Slightly heavier |
| AI Assistant (Vizard) | Faster performance | Slower, occasional lag |
| Media Streaming | Supported | Supported |
| Game Streaming | Cloud & local | Cloud & local |
| Emulation | Supported (more open Android) | Limited (locked-down OS) |
| Gesture Input | Yes (Camera + IR sensors, beta) | No (Physical buttons only) |
| Ambient Mode | Yes | Yes |
| Spatial Pinning | Yes (Head-tracked, persistent screen) | Limited (manual re-center, jittery) |
| Battery Life | Longer (esp. in Android Mode) | Shorter |
| SpaceWalker Mode | Yes (Exclusive, demanding) | No |
| Immersive 3D Support | In development | Not supported |
| Price | ~$300+ (varies by config) | $50–$100 (refurbished) |
| Best For | Power users, emulators, gesture fans | Budget users, basic streamers/gamers |

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